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6,933 results • Page 495 of 578

The road to Unreal Engine 6
GamesNews

The road to Unreal Engine 6

We have started the road to UE6, where Unreal Engine and UEFN will come together into a single, unified engine. Read more about our vision, transition plans, and timeline.

Unreal Engine·June 22, 2026·1 min read
Dispatches from O'Reilly: From capabilities to responsibilities
ProgrammingNews

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Dispatches from O'Reilly: From capabilities to responsibilities

Designing contract-bound AI agents for high-stakes execution.

Stack Overflow Blog·June 19, 2026·1 min read
You don’t understand DNS like you think you do
ProgrammingNews

You don’t understand DNS like you think you do

Ryan welcomes Cricket Liu, DNS expert and Chief Evangelist at Infoblox, to the show to talk all things DNS. They cover the evolution of one of the oldest DNS server implementations, BIND, and what the future holds for protected DNS configurations; the realities of security threats like DDoS and DNS spoofing; and why outages often trace back to a lack of understanding of DNS’s fundamental role.

Stack Overflow Blog·June 19, 2026·1 min read
‘Popa’ Botnet Linked to Publicly-Traded Israeli Firm
SecuritySecurity Advisory

‘Popa’ Botnet Linked to Publicly-Traded Israeli Firm

For the past four years, a sprawling Android-based botnet called Popa has forced millions of consumer TV boxes to relay Internet traffic linked to advertising fraud, account takeovers, and mass data-scraping efforts. This week, researchers from multiple security firms concluded that the Popa botnet is linked to NetNut, a "residential proxy" provider operated by the publicly-traded Israeli firm Alarum Technologies Ltd [NASDAQ: ALAR].

Krebs on Security·June 18, 2026·14 min read
Changes to iOS in Brazil
MobileNews

Changes to iOS in Brazil

As part of a recent agreement with Brazil’s competition regulator CADE (Conselho Administrativo de Defesa Econômica), Apple is introducing changes to iOS that create new options for developers' apps in Brazil. Beginning with iOS 26.5, developers can distribute apps on alternative app marketplaces, operate alternative app marketplaces, process app payments for digital goods and services outside of Apple In-App Purchase in iOS, and more. The new options for downloading apps from alternative app marketplaces and making app payments open new avenues for malware, fraud, scams, and privacy and security risks. Apple has worked with CADE to introduce protections from these new threats — with a special emphasis on child safety. Those protections include Notarization for iOS apps, an authorization process for app marketplaces, and requirements that help protect children from inappropriate content and scams. By July 6, 2026, all current members of the Apple Developer Program will need to agree to the latest update to the Apple Developer Program License Agreement, which includes new terms that allow for these options in Brazil. Learn more about the updates You can also request a 30-minute online appointment to ask questions about these changes.

Apple Developer News·June 18, 2026·1 min read
Android developer verification: Building a safer ecosystem together
MobileCertification

Android developer verification: Building a safer ecosystem together

Posted by Matthew Forsythe, Director Product Management, Android App Safety July 15, 2026: Updated Play Console requirements for Play developers To meet Android developer verification and updated Play Console Requirements , Play developers must register their Play apps in Play Console. While 99% of apps on Play have been registered automatically, you should check your Play Console Home page to register any remaining apps by September 30, 2026 to avoid global removal from Google Play and ensure a seamless user installation experience. You can also use Play Console to register apps you distribute outside of Google Play to ensure they can be installed on certified Android devices. Last year, we introduced Android developer verification to strengthen ecosystem security and stop malicious actors from hiding behind anonymity to release harmful apps. Millions of apps have been registered since the verification launched in March, covering nearly all installs on Google Play and a large majority of installs from outside of Google Play. We appreciate the feedback and partnership from industry leaders, developers, and Android communities that helped us design this experience and drive strong adoption. Initial launch across seven stores and four countries These new developer verification protections will take effect on September 30, 2026, starting with users in Brazil, Indonesia, Singapore, and Thailand. This rollout is an industry-wide effort to create a safer ecosystem . We will begin by verifying app installations from the following stores: Google (Google Play) Honor (HONOR App Market) OPlus (OPPO App Market) Samsung (Galaxy Store) Transsion (Palm Store) vivo (V-Appstore) Xiaomi (GetApps) Following this initial phase with our partners, we will expand these protections globally for all apps on certified Android devices in 2027. Automate your workflow with new APIs To further streamline app registration, we are launching a suite of developer-requested APIs to help you register apps in bulk or directly through your continuous integration and deployment (CI/CD) pipelines. The Android Developer ID Status API will let you check if a package name has already been registered, and the Android Developer Console API will let you register and manage package names directly within your development environment. Both APIs also support OAuth delegation, allowing third-party platforms, like Android app stores, to perform these operations natively on your behalf. We'll launch these APIs over the next few months. What’s next June 2026: Starting this month, we are rolling out a new system service that will be automatically installed on most Android devices. This service will be used later this year to verify developer registration. July 2026: We’ll launch the Android Developer ID Status API globally and begin early access for the Android Developer Console API. Early access also starts for limited distribution accounts on Android Developer Console. This new type of Android developer account is designed for students, hobbyists, and learners and lets you share your apps to up to 20 devices without a government-issued ID or a fee. August 2026:  Limited distribution accounts and the new Android Developer Console API will launch globally. We’ll also launch an advanced flow for installing apps from unverified developers, which includes security checkpoints to resist coercion scams, while allowing power users to maintain the ability to sideload apps from unverified developers. September 30, 2026: App registration becomes required for participating stores in Brazil, Indonesia, Singapore, and Thailand . Unregistered apps can be sideloaded with Android Debug Bridge (adb) or advanced flow. 2027 and beyond: After incorporating the feedback from our partners, users, and developer community, we’ll expand the Android verification requirement globally. Get started with Android developer verification If you distribute apps in Brazil, Indonesia, Singapore, or Thailand via the stores listed above, please ensure your verification is complete by the September deadline. Google Play developers: Most Play developers are already verified, and over 99% of their apps have been registered. Go to your Play Console Home page to see your app’s verification status, and register apps you want to continue distributing that weren't automatically registered. Developers who distribute only outside of Google Play:  Sign up for the Android Developer Console today to register your apps. Students and hobbyists:  Sign up here for early access to limited distribution accounts to help us refine the feature with your feedback. Thank you for helping us build a safer Android ecosystem. Stay tuned for more updates as we approach September and the 2027 global rollout.

Android Developers Blog·June 18, 2026·4 min read
The new bottleneck
ProgrammingNews

The new bottleneck

Engineering teams have upgraded their tools. Have they upgraded how they work?

Stack Overflow Blog·June 18, 2026·1 min read
Simpler, older version of Stonehenge found three miles from famous site
ScienceRelease

Simpler, older version of Stonehenge found three miles from famous site

The structure consisted of two posts that lined up with the solstices 5,000 years ago.

BBC·June 17, 2026·1 min read
Building a Mixed-Reality Tour Guide with Android XR, the Geospatial API, and Gemini
MobileTutorial

Building a Mixed-Reality Tour Guide with Android XR, the Geospatial API, and Gemini

Posted by Coco Fatus, UX Designer, Alon Hetzroni, UX Engineer, Azin Mehrnoosh, Product Manager Android XR At this year's Google I/O , we announced an update for spatial experiences: the Geospatial API is now available as a preview in ARCore for Jetpack XR . By bringing Google's Visual Positioning System (VPS) to Android XR, Android XR enables anchoring digital content to the physical world with sub-meter accuracy and precise orientation in supported areas.* To explore what the Geospatial API could unlock, our team built a demo: the XR Geospatial Tour. Imagine walking into a new city, putting on a pair of wired XR glasses (like the upcoming XREAL Project Aura), and instantly having a knowledgeable, local guide showing you around. You don't need to stare down at a 2D map—instead, 3D models gently guide your path, and an intelligent voice tells you about the historical landmarks right in front of you. We combined the Geospatial APIs , Gemini API using Firebase AI Logic , Google Maps Grounding , and Jetpack XR SDK to create a hands-free, immersive walking tour experience. *Disclaimer: Video and Tour Guide application are for demonstration purposes only. Some sequences have been shortened. Any hardware depicted may be under development; final product details may differ. Let’s walk through the implementation details and show how we tied these APIs together to build a world-scale spatial experience. 1. Pinpointing the User with ARCore Geospatial API (VPS) Enhance your navigation experience on XR by combining the power of GPS with the precision of VPS. The accuracy and precise orientation that comes with VPS allows 3D waypoints to align with the physical world. This is why the Geospatial API on Android XR can help you build custom experiences. By using advanced computer vision, VPS tries to provide a GeospatialPose (including latitude, longitude, and heading) that is more accurate than GPS. Here's how we retrieve the user's Geospatial pose by mapping the device's orientation to a Geospatial coordinate: // Retrieve the current geospatial pose from the ARCore session val result = geospatial.createGeospatialPoseFromPose(arDevice.state.value.devicePose) if (result is CreateGeospatialPoseFromPoseSuccess) { val pose = result.pose Log.d("VPS", "Accurate Location: ${pose.latitude}, ${pose.longitude}") } Because the entire experience relies on this accuracy, we monitor the horizontalAccuracy and orientationYawAccuracy until they meet our thresholds. If the user is indoors or in an unrecognized area, we prompt them to "walk to an outdoor public space and look around". 2. Crafting the Itinerary with Gemini API & Google Maps Grounding Once we have a location, we use the Gemini API using Firebase AI Logic to prompt the Gemini model to act as a local tour guide. We pass the user's coordinates to the model and ask it to output a structured JSON response containing nearby walking tours: val configForTools = ToolConfig( functionCallingConfig = null, retrievalConfig = retrievalConfig { latLng = FirebaseLatLng(pose.latitude, pose.longitude) languageCode = "en" } ) val responseJsonSchema = Schema.obj( mapOf( "locationIntro" to Schema.string(), "tours" to Schema.array( Schema.obj( mapOf( "title" to Schema.string(), "description" to Schema.string(), "stops" to Schema.array( Schema.obj( mapOf( "name" to Schema.string(), "detailedName" to Schema.string(), "description" to Schema.string() ) ) ) ) ) ) ) ) val model = Firebase.ai(backend = GenerativeBackend.googleAI()).generativeModel( modelName = "gemini-3.5-flash", tools = listOf(Tool.googleMaps()), generationConfig = generationConfig { responseMimeType = "application/json" responseSchema = responseJsonSchema } ) val result = model.generateContent("The user is at latitude ${pose.latitude} and longitude ${pose.longitude}. Generate exactly 3 diverse tours near this location (e.g., historical, food, nature). All tour ideas should be walking distance only.") Large Language Models are great at generating rich descriptions, but they can sometimes hallucinate exact latitude/longitude coordinates. To solve this, we used Google Maps Grounding to ground the AI. 3. A Voice to Guide You: Gemini 2.5 TTS To make the tour guide feel truly present, we implemented dynamic voiceovers. Using the gemini-2.5-flash-tts model, we can configure our model generation config to natively return audio data instead of just text! Here’s how you can request the ResponseModality.AUDIO: val ttsModel = Firebase.ai(backend = GenerativeBackend.googleAI()) .generativeModel( modelName = "gemini-2.5-flash-tts", generationConfig = generationConfig { // Instruct the model to return Audio responseModalities = listOf(ResponseModality.AUDIO) } ) val response = ttsModel.generateContent("Say in a neutral but positive voice:\n$prompt") // Extract the raw audio bytes from the response val audioBytes = response.candidates.firstOrNull()?.content?.parts ?.filterIsInstance<InlineDataPart>() ?.firstOrNull { it.mimeType.contains("audio") }?.inlineData 4. Bringing it to Life in 3D with Jetpack XR The final piece of the puzzle is rendering this data in the user's field of view. The Jetpack XR SDK makes it intuitive to transition from a 2D Android UI to spatial computing. We used Jetpack Compose for XR to build spatial components. To represent points of interest along the tour, we built a Composable called InfoSphere, which contains a GltfModel of a 3D orb that floats in space and can be interacted with to reveal information. Using Jetpack XR SDK, we can place 3D models alongside the Compose UI using SpatialBox and SceneCoreEntity . We also used InteractableComponent to respond to user taps. @Composable fun InfoSphere( content: InfoBubbleContent, session: Session, sphereModel: GltfModel, isSelected: Boolean, onClick: () -> Unit ) { // SpatialBox lets us arrange 3D components and SpatialPanels together SpatialBox( SubspaceModifier .offset(x = 2.dp, y = 1.dp, z = (-3).dp) // Positioned in 3D space ) { // Smoothly animate the visibility of our 2D Compose UI Panel AnimatedSpatialVisibility(visible = isSelected) { SpatialPanel { InfoBubble(content) // Regular 2D Compose UI } } // Render our interactive 3D sphere SceneCoreEntity( factory = { GltfModelEntity.create(session, sphereModel).also { entity -> // Make the 3D model respond to user taps entity.addComponent(InteractableComponent.create(session) { inputEvent -> if (inputEvent.action == InputEvent.Action.UP) { onClick() } }) } } ) } } By combining AnimatedSpatialVisibility for traditional Compose UI surfaces with SceneCoreEntity 3D elements, we're able to seamlessly blend data into the physical world. Explore what’s possible with Android XR today Building the XR Geospatial Tour app showed us that the barrier to entry for world-scale spatial experiences is lower than ever for Android developers. With the Geospatial API now available in preview on Android XR, your apps can seamlessly understand the physical world around them. By combining Compose for XR ’s APIs with the high-precision location data of VPS and the generative capabilities of Gemini, we can create experiences that understand both where the user is and what they are looking at. To help you get hands-on with Android XR, we are thrilled to open applications for the Android XR Developer Catalyst Program , which includes XREAL Project Aura. Starting today, you can apply to get access to an XREAL Project Aura devkit or our display glasses devkit over the coming months! *Disclaimer: Available on select devices. Internet connection required. Works on compatible apps and surfaces. Results may vary.

Android Developers Blog·June 17, 2026·6 min read
AI agents are a confused deputy with the keys to your kingdom
AINews

AI agents are a confused deputy with the keys to your kingdom

How attackers took twenty thousand Instagram accounts by asking Meta's AI politely, and why that failure is about to become common.

Stack Overflow Blog·June 17, 2026·1 min read
State of Unreal 2026: Top-Nachrichten von der Show
Mobile GamesOpen Source

State of Unreal 2026: Top-Nachrichten von der Show

Bei der State of Unreal 2026 haben wir unsere Vision für die Unreal Engine 6 geteilt, die Unreal Engine 5.8 veröffentlicht, Lore, das Versionskontrollsystem der nächsten Generation, als Open Source zur Verfügung gestellt, das wachsende Entwickler-Ökosystem von UEFN hervorgehoben und Vorschauen auf Verbesserungen am Epic Games Store gezeigt. Hier erfährst du mehr.

Unreal Engine·June 17, 2026·1 min read
State of Unreal 2026: Top news from the show
Mobile GamesRelease

State of Unreal 2026: Top news from the show

At State of Unreal 2026, we shared our vision for Unreal Engine 6, released Unreal Engine 5.8, open-sourced the next-generation version control system Lore, highlighted UEFN’s growing developer ecosystem, and previewed improvements to the Epic Games Store. Learn more here.

Unreal Engine·June 17, 2026·1 min read
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