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Apple design kits for Figma and Sketch are now available for iOS, iPadOS, and macOS 27. These include: Updates to Liquid Glass Expanded component and state support Naming changes to better align with code Improved resizing The addition of Dark Mode for macOS Download the design kits from the Apple Design Resources
Two men pleaded guilty in the United Kingdom this week to criminal charges stemming from an August 2024 cyberattack that crippled Transport for London, the entity responsible for the public transport network in the Greater London area. The duo were key members of a prolific cybercrime group known as Scattered Spider, and their guilty pleas came on the first day of what was expected to be a six-week trial.
Once again, we're asking for your help to take the temperature of software development.
Andrew Bowell, CEO of Iconic, on game development, AI integration, and the challenges of building new game engines.
Ryan is joined by Jeffrey Hightower, VP of Places Data at Microsoft, and Amy Rose, CTO of the Overture Maps Foundation, to chat about their partnership in bringing spatial data to the next generation of Microsoft tools; how Overture’s 50 organization members are creating open, standardized, and interoperable global spatial data sets; and their solutions to the innate challenges of trying to digitally map the world.
Bewerte und beschleunige die HMI-Entwicklung in der Unreal Engine mit der neuen Unreal Engine HMI-Vorlage und dem Datenreduktions-Pipeline-Plugin, die mit der UE 5.8 veröffentlicht werden.
Erstelle größere, bessere und differenziertere Welten in kürzerer Zeit, fülle sie mühelos mit animierten Charakteren und benutzerdefinierter Vegetation, und beleuchte und rendere sie mit der Geschwindigkeit und Qualität, die deine Zielgruppe von dir erwartet.
Entdecke, wie CI Games UE5 verwendet hat, um das mit Spannung erwartete Lords of the Fallen II zu erschaffen – ein düsteres Fantasy-Action-RPG mit energiegeladenen, Soulslike-Kämpfen, das Spieler herausfordert, ein riesiges, kriegsgebeuteltes Königreich zu erkunden, das von innen zerfällt.
Build bigger, better, more differentiated worlds in less time; easily populate them with high-fidelity animated characters and custom vegetation; and light and render them at the speed and quality your audiences demand.
Wir haben den Weg zu UE6 begonnen, auf dem Unreal Engine und UEFN zu einer einzigen, einheitlichen Engine zusammenwachsen werden. Lies mehr über unsere Vision, Übergangspläne und Zeitleiste.
Hacker News
“GPT-5.5's API pricing is reshaping how startups build AI products”