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385 results • Page 4 of 33

[Announcement] DLSS 4 - Frame Generation for Unity
GamesRelease

[Announcement] DLSS 4 - Frame Generation for Unity

Assetstore URL: TBA on August 26th This asset will receive a minimum 2 years of support & free updates. DLSS Frame Generation DLSS Frame Generation is NVIDIA’s AI-powered rendering technology that generates entirely new frames between traditionally rendered frames. Using motion vectors and game data, it increases the displayed framerate without requiring the CPU or GPU to fully render every additional frame. This delivers substantially smoother motion and lower perceived frame times, especially in demanding scenes. It is particularly effective when your project is CPU limited, as generated frames do not require additional game simulation or draw-call submission. When combined with DLSS Super Resolution, your project can render fewer pixels per base frame while displaying a much higher framerate. This provides a powerful combined performance boost, improved motion clarity, and better power efficiency, especially valuable on laptops and other power-constrained devices. Multi Frame Generation DLSS Multi Frame Generation expands on Frame Generation by generating multiple AI frames for every traditionally rendered frame. This can multiply the displayed framerate even further, delivering exceptionally smooth gameplay in supported projects and on compatible NVIDIA hardware. Easy to use DLSS Frame Generation has been designed for straightforward integration, with clear and extensive documentation guiding you through setup and configuration. All supported Frame Generation techniques have been thoroughly tested with Unity’s default rendering and Post-Processing features. While compatibility with custom Post-Processing assets cannot be guaranteed out of the box, most common setups work without additional changes. Increase FPS with Upscalers! Compound your performance increase with one of our upscaler assets: FSR 3 , FSR 4 Redstone , DLSS 4 , XeSS 2 , SGSR 1 , SGSR 2 . While Upscalers best work when a project is GPU bound, Frame Generation works best when there’s a CPU bottleneck. This means that the using both Upscalers and Frame Generation compound your performance boost! Support If you run across any issue with implementing with this asset, please read our Documentation or contact us on Discord . Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! Technical details Current supported Unity Render Pipelines: Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP). Current supported platforms: Windows x64 (DX11 & DX12) Hardware requirements DLSS Frame Generation requires a compatible NVIDIA GeForce RTX GPU. DLSS Multi Frame Generation requires NVIDIA GeForce RTX 50 Series hardware. “One of the best assets on the Unity Asset Store made by one of the best asset developers.” Todd D’Arcy - Managing Director [ Falling Frontier ] “Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It’s been nothing but a pleasure working with Dominic and his team.” Andrew ‘Refleax’ Farrugia - CEO & Game Director [ Holdfast ] “The best way to get upscaling for Unity! Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!” Roan Albers - Art Lead [ Descenders Next ] 1 post - 1 participant Read full topic

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Unity Discussions·August 20, 2026·3 min read
[FOR HIRE] Unity/C# Gameplay Programmer | Editor Tools | Paid Contract
GamesRelease

[FOR HIRE] Unity/C# Gameplay Programmer | Editor Tools | Paid Contract

Unity/C# gameplay programmer and tools developer. 20+ years in games, 30+ commercial Unity assets since 2019, used by 10,000+ developers. I take paid contract / freelance work. Not rev-share. What I do Gameplay systems in Unity/C# (2D and 3D) Custom editor windows, validators, and data-driven content (ScriptableObjects) Kit integrations and expansions (UHFPS / HFPS, Invector, Input System) Prototyping and first-playable builds Save/progression, UI flow, input, audio/VFX hookup What I don’t do Unreal / Godot as the main engine Multiplayer / netcode as the primary scope Unpaid or “exposure” collabs Recent work Vibe Engine - controller haptics toolkit: custom editor, presets, runtime playback https://assetstore.unity.com/packages/tools/utilities/vibe-engine-controller-haptics-elevated-386816 Controller Support for UHFPS — Unity 6 playable demo; gamepad UX, pause/menus, puzzle/examine input Video: https://www.youtube.com/watch?v=95UbypxWluc Controller Support for UHFPS Components for HFPS - playable demo; gameplay systems, save/progression, event-driven UI, editor helpers Video: https://www.youtube.com/watch?v=X2plTQ15ar8 Components for HORROR FPS KIT - Dizzy Media 2D mobile trivia (Unity) - designed and built from the ground up: game flow, data-driven questions, PlayFab, IAP, timer/HUD, animation, particles, audio. I did not own the release pass. Video: https://www.youtube.com/watch?v=gzbn4a8KU2A Publisher page: Dizzy Media · Publisher Profile | Unity Asset Store Portfolio: https://dizzymedia.net/ How I work Solo. Git on a repo you own. Quote after a short spec (fixed-price or hourly). Unity 6 preferred; comfortable on 2021+. Contact Unity DM · Discord: Dizzy Media Assets Contact Form: Contact Dizzy Media | Support & Inquiries 1 post - 1 participant Read full topic

Unity Discussions·August 20, 2026·1 min read
[RELEASED] StreamBridge — real-time Blender/3ds Max → Unity sync
GamesRelease

[RELEASED] StreamBridge — real-time Blender/3ds Max → Unity sync

This is StreamBridge - a live bridge between Blender / 3ds Max and the Unity Editor. Edit a mesh on one side, and it updates on the other. No FBX export. No re-import. No fixing materials for the tenth time. What it does: Live sync - automatically sync as you edit, or use one-click Sync Selected More than meshes - transforms, hierarchy, skeletons/bones, and visibility Tag system - DCC export presets can route into your own Unity import handlers, so it actually fits into your pipeline C# events - OnMeshReceived and others for automatically assigning LODs, colliders, materials, etc. Multiple optimizations - compression + Performance Mode for heavier scenes Easy setup - install the Blender addon / 3ds Max plugin directly from Unity Asset Store Made for: Unity 6+ Blender 4.2–5.1+ 3ds Max 2023–2027 Windows + macOS It’s now available to buy on the Unity Asset Store, with 10% off for launch 1 post - 1 participant Read full topic

Unity Discussions·August 19, 2026·1 min read
Unity Hub is the worse thing ever created
GamesNews

Unity Hub is the worse thing ever created

Every time i want to spin up unity and start a new project i’m being punished by unity hub.. Everything installs, editor runs. But after a day or so there is an update, i click restart and update and the hub just closes but never starts again.. Then getting any project to open is crashing either the editor or the hub or both… Reinstall everything, it works for a day then next day suddenly keeps crashing again.. I’ve working with Unreal for years now without any issues and i can’t even get passed the Hub. I have a decent computer with a dedicated 2TB SSD just for game dev stuff, 32GB memory a 5070TI and a ryzen 9 5950x 16 cores.. Am i just having bad luck or is this a common thing? 6 posts - 6 participants Read full topic

Unity Discussions·August 19, 2026·1 min read
Unity processes consume 100% CPU even with closed unity and killed hub processes!
GamesNews

Unity processes consume 100% CPU even with closed unity and killed hub processes!

Every time I awake my mac, unity launches stupid processes which consume all my CPU!!! I explicitly closed my unity yesterday but it still launches tons of processes. Started with a few last hub updates. Please fix. 3.21.0(1d56c80) Tried to restart mac, tried to logout/login multiple times. 4 posts - 2 participants Read full topic

Unity Discussions·August 19, 2026·1 min read
[RELEASED] PlayReport — One-key Unity playtest reports with GIF replay sent to Discord
GamesRelease

[RELEASED] PlayReport — One-key Unity playtest reports with GIF replay sent to Discord

Hi everyone, I built PlayReport to make external playtest reports immediately actionable. A tester presses F8 , and the report sent to Discord contains: a GIF replay of the previous 10 seconds a screenshot recent Console logs device and build information a categorized tester comment optional game-state context through PlayReportManager.SetContext() It runs entirely inside Unity, with no external server, subscription, or third-party dependencies. It supports Built-in, URP, HDRP, both Input Systems, IL2CPP, and Unity 2021.3 LTS+. Demo: https://youtu.be/eHEANOZlTxE Unity Asset Store: https://assetstore.unity.com/packages/slug/392018 The launch discount is 50% off . I would genuinely appreciate feedback from teams that run playtests: what context do you most often wish testers had captured? Disclosure: I’m the developer of PlayReport. 2 posts - 2 participants Read full topic

Unity Discussions·August 19, 2026·1 min read
Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering, reassigns devs
GamesNews

Report: PlayStation scales back live service ambitions for Horizon Hunters Gathering, reassigns devs

PlayStation-owned Guerrilla Games is reportedly stripping out the live service component of Horizon Hunters Gathering following poor feedback.

Game Developer·August 19, 2026·1 min read
Someone ported this classic Xbox 360 game to Android, and it runs on budget devices
GamesNews

Someone ported this classic Xbox 360 game to Android, and it runs on budget devices

You don't need cutting-edge hardware to play this Skate 3 fan port on your Android device.

Android Authority·August 19, 2026·1 min read
Human: Fall Flat veterans launch new UK studio Pretty Cool Games
GamesNews

Human: Fall Flat veterans launch new UK studio Pretty Cool Games

The studio is hiring after securing financing for its debut project.

Game Developer·August 19, 2026·1 min read
Memory crisis is driving uncertainty over PlayStation 6's launch date
GamesNews

Memory crisis is driving uncertainty over PlayStation 6's launch date

Sony CEO Hiroki Totoki says the company is yet to fix a date for the PlayStation 6 launch.

Game Developer·August 18, 2026·1 min read
The Man Behind Most Gaming Deals
GamesNews

The Man Behind Most Gaming Deals

Affan Butt on how relationships built years before a deal even exists, from Loom Games' $1B sale to Scopely to Supercell's SoftBank raise.

Deconstructor of Fun·August 18, 2026·9 min read
WINGS really, really wants to fund your neat indie video game
GamesNews

WINGS really, really wants to fund your neat indie video game

The indie investor, which is committed to empowering women and gender-marginalized devs, is introducing new funding pathways for PC projects of all shapes and sizes.

Game Developer·August 18, 2026·1 min read
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