[Announcement] DLSS 4 - Frame Generation for Unity
Assetstore URL: TBA on August 26th This asset will receive a minimum 2 years of support & free updates. DLSS Frame Generation DLSS Frame Generation is NVIDIA’s AI-powered rendering technology that generates entirely new frames between traditionally rendered frames. Using motion vectors and game data, it increases the displayed framerate without requiring the CPU or GPU to fully render every additional frame. This delivers substantially smoother motion and lower perceived frame times, especially in demanding scenes. It is particularly effective when your project is CPU limited, as generated frames do not require additional game simulation or draw-call submission. When combined with DLSS Super Resolution, your project can render fewer pixels per base frame while displaying a much higher framerate. This provides a powerful combined performance boost, improved motion clarity, and better power efficiency, especially valuable on laptops and other power-constrained devices. Multi Frame Generation DLSS Multi Frame Generation expands on Frame Generation by generating multiple AI frames for every traditionally rendered frame. This can multiply the displayed framerate even further, delivering exceptionally smooth gameplay in supported projects and on compatible NVIDIA hardware. Easy to use DLSS Frame Generation has been designed for straightforward integration, with clear and extensive documentation guiding you through setup and configuration. All supported Frame Generation techniques have been thoroughly tested with Unity’s default rendering and Post-Processing features. While compatibility with custom Post-Processing assets cannot be guaranteed out of the box, most common setups work without additional changes. Increase FPS with Upscalers! Compound your performance increase with one of our upscaler assets: FSR 3 , FSR 4 Redstone , DLSS 4 , XeSS 2 , SGSR 1 , SGSR 2 . While Upscalers best work when a project is GPU bound, Frame Generation works best when there’s a CPU bottleneck. This means that the using both Upscalers and Frame Generation compound your performance boost! Support If you run across any issue with implementing with this asset, please read our Documentation or contact us on Discord . Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue! Technical details Current supported Unity Render Pipelines: Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP). Current supported platforms: Windows x64 (DX11 & DX12) Hardware requirements DLSS Frame Generation requires a compatible NVIDIA GeForce RTX GPU. DLSS Multi Frame Generation requires NVIDIA GeForce RTX 50 Series hardware. “One of the best assets on the Unity Asset Store made by one of the best asset developers.” Todd D’Arcy - Managing Director [ Falling Frontier ] “Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It’s been nothing but a pleasure working with Dominic and his team.” Andrew ‘Refleax’ Farrugia - CEO & Game Director [ Holdfast ] “The best way to get upscaling for Unity! Really improved performance and visual fidelity with ease. Combine that with very dedicated developers and you got a top tier asset!” Roan Albers - Art Lead [ Descenders Next ] 1 post - 1 participant Read full topic
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