In both movie and comic book forms, the greatest flaw of Civil War is that the conflict eventually ended. But thanks to a pivotal new series, that problem is finally being addressed 20 years later.
While Elden Ring: Nightreign and The Duskbloods are back-to-back multiplayer games, FromSoftware's Miyazaki says they're still focused on single-player content.
com.unity.pipeline auto port range is conflict with windows Host Network Service port range ( port for wsl/hyper-v ), 7800–7849 is in windows excluded range 1 post - 1 participant Read full topic
Hello, Updated my app to build on Unity 6.5. Everything works well in the Unity editor, but I’ve had a few issues with the app after publishing it to Google Play and running the app on my device. These problems had not been happening in the older builds. The first is related to the shop. It’s just a simple shop that has three single-purchase products. It’s supposed to update the display prices based on the user’s local currency, and then block out any products that have already been purchased/unlocked in-game. However, it’s not doing any of these anymore. After opening the shop with Android Logcat running, here are the error messages it gives: 2026/08/20 13:52:45.248 16430 16455 Error Unity AndroidJavaException: java.lang.ClassNotFoundException: com.android.billingclient.api.PurchasesUpdatedListener 2026/08/20 13:52:45.248 16430 16455 Error Unity java.lang.ClassNotFoundException: com.android.billingclient.api.PurchasesUpdatedListener 2026/08/20 13:52:45.248 16430 16455 Error Unity at java.lang.Class.classForName(Native Method) 2026/08/20 13:52:45.248 16430 16455 Error Unity at java.lang.Class.forName(Class.java:454) 2026/08/20 13:52:45.248 16430 16455 Error Unity at com.unity3d.player.UnityPlayerForActivityOrService.nativeRender(Native Method) 2026/08/20 13:52:45.248 16430 16455 Error Unity at com.unity3d.player.Y.handleMessage(r8-map-id-079eaf055d45cb077ed8cede8ce6424e9d80718eac1a7c3d95b007b085162bbf:113) 2026/08/20 13:52:45.248 16430 16455 Error Unity at android.os.Handler.dispatchMessage(Handler.java:102) 2026/08/20 13:52:45.248 16430 16455 Error Unity at android.os.Looper.loopOnce(Looper.java:201) 2026/08/20 13:52:45.248 16430 16455 Error Unity at android.os.Looper.loop(Looper.java:288) 2026/08/20 13:52:45.248 16430 16455 Error Unity at com.unity3d.player.a0.run(r8-map-id-079eaf055d45cb077ed8cede8ce6424e9d80718eac1a7c3d95b007b085162bbf:30) 2026/08/20 13:52:45.248 16430 16455 Error Unity Caused by: java.lang.ClassNotFoundException: com.android.billingclient.api.PurchasesUpdatedListener 2026/08/20 13:52:45.248 16430 16455 Error Unity ... 8 more 2026/08/20 13:52:45.248 16430 16455 Error Unity at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in :0 2026/08/20 13:52:45.248 16430 16455 Error Unity at UnityEngine.AndroidJNISafe.FindClass (System.String n The second is that the ads simply aren’t running at all. There’s two ways ads get activated in in the game; the first is if the player completes two levels, and the second is if the player gets a Game Over. These are the Logcat messages when either condition occurs: Completing two levels 2026/08/20 15:18:17.361 21138 21160 Error Unity Interstitial ad is not ready yet. 2026/08/20 15:18:17.361 21138 21160 Error Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) 2026/08/20 15:18:17.361 21138 21160 Error Unity LevelLoader:LoadLevel() 2026/08/20 15:18:17.361 21138 21160 Error Unity d__17:MoveNext() 2026/08/20 15:18:17.361 21138 21160 Error Unity UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Getting a Game Over: 2026/08/20 13:56:00.203 16430 16455 Error Unity Interstitial ad is not ready yet. 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) 2026/08/20 13:56:00.203 16430 16455 Error Unity Scoreboard:ContinueToMenu() 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.Events.UnityEvent:Invoke() 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData) 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&) 2026/08/20 13:56:00.203 16430 16455 Error Unity UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process() 2026/08/20 13:56:00.203 16430 16455 Error Unity In the past, I understand that the “Interstitial ad is not ready” error usually occurs if you simply haven’t given the device enough time to load the ad (or if you’re offline), but the interstitial ad function is called as soon as the game starts, so I know it’s not a time issue. Part of me wonders if there’s a simpler explanation for this, as my Google Ads account had been deactivated through inactivity, but I had let it deactivate because I believed this account was only for running your own ads through someone else’s app, as opposed to running other ads on your own app. Do correct me if I’m wrong. I did reactivate my Google Ads account, but my app hasn’t shown any ads yet. I do hope this one is just a matter of waiting things out. Thanks in advance. Really puzzling me as all of these things work perfectly fine in the Unity Editor. 1 post - 1 participant Read full topic
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Hi everyone, I’ve released Editor Companion, an editor-only Unity tool that adds a small animated pet directly to your workspace. I wanted it to do more than simply loop an idle animation, so the companion follows what is happening inside the Editor and reacts while you work. Features Four included companions with individual profiles Floating, docked, and Scene View Overlay display modes Reactions to Play Mode, compilation, Console warnings and errors, successful builds, clicks, and inactivity Scheduled and repeating reminders Custom Pet Wizard for creating new companions from transparent PNG animation frames Profile import and export Completely editor-only, with nothing added to player builds Custom companions The included Custom Pet Wizard turns transparent PNG animation frames into a ready-to-use companion. It creates the sprite sheets, animations, transparency bounds, click regions, and configuration needed by Editor Companion. A complete Pico example is also included to demonstrate the workflow. Compatibility Unity 2022.3 LTS or newer Windows, macOS, and Linux Render-pipeline independent Editor-only On Linux, transparent floating mode requires X11 or XWayland. Docked mode and the Scene View Overlay can be used on native Wayland. itch.io : Editor Companion - Animated Pet for Unity by IMarin Labs Editor Companion is currently $10 during its launch sale through September 2. The regular price is $20. The Unity Asset Store version is currently under review. I’ll add the Asset Store link here when it becomes available. Links Installation & Setup: https://www.youtube.com/watch?v=2mE_1VLOM0Y How to Create a Custom Companion: https://www.youtube.com/watch?v=hQgIRLW5tMg I’d love to hear which companion, reaction, or Editor feature you would like to see added next. 3 posts - 2 participants Read full topic
Introduction & Summary I’m Dan, a solo programmer from Moldova working in Unity and Ren’Py, open for freelance commissions right now. What Are You Looking For Paid freelance work: gameplay programming in Unity, 2D or 3D, custom systems for Ren’Py visual novels, playable demos and prototypes. Small fixed scope jobs are welcome too. Areas of Expertise, Skills and Past Experiences Recent client work: a full 5v5 basketball sim in Unity 6 built in ten days, with AI for all ten players, fouls, shot clock and a broadcast style camera. Before that, a dungeon crawler layer inside a client’s Ren’Py visual novel: rotating room views, a modular map and minimap with progressive reveal, and a switchable lantern effect that follows the mouse. Both clients left 5 star reviews, the second wrote that I improved the code before he even asked. You always get full source, commented code and a written guide so you can maintain everything yourself. My own games are on itch, creator name dancreator. Contact I take orders through Fiverr so payment is protected for both sides, my Fiverr username is celtic20. Private messages here on the forum work too. New accounts cannot post links here, sorry for the plain names. 1 post - 1 participant Read full topic
CWA members and supporters are keeping pressure on Microsoft after the company announced plans to eliminate 3,200 roles across Xbox during the current fiscal year.
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