Hi everyone, I built PlayReport to make external playtest reports immediately actionable. A tester presses F8 , and the report sent to Discord contains: a GIF replay of the previous 10 seconds a screenshot recent Console logs device and build information a categorized tester comment optional game-state context through PlayReportManager.SetContext() It runs entirely inside Unity, with no external server, subscription, or third-party dependencies. It supports Built-in, URP, HDRP, both Input Systems, IL2CPP, and Unity 2021.3 LTS+. Demo: https://youtu.be/eHEANOZlTxE Unity Asset Store: https://assetstore.unity.com/packages/slug/392018 The launch discount is 50% off . I would genuinely appreciate feedback from teams that run playtests: what context do you most often wish testers had captured? Disclosure: I’m the developer of PlayReport. 2 posts - 2 participants Read full topic
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