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NVIDIA AI Factory Compute Is Becoming an Investable Asset Class
AINews

NVIDIA AI Factory Compute Is Becoming an Investable Asset Class

We announced partnerships with Apollo, BlackRock, Blackstone, Brookfield, Goldman Sachs and KKR to establish independent financing platforms designed to mobilize over $500 billion of third-party capital to support the buildout of AI infrastructure over time. This is a major milestone for NVIDIA and the AI industry. We have moved from an era in which companies […]

NVIDIA·August 12, 2026·6 min read
Download the latest Game Animation Sample Project—now updated for UE 5.8!
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Mobile GamesRelease

Download the latest Game Animation Sample Project—now updated for UE 5.8!

The Game Animation Sample Project is back with a brand-new update for Unreal Engine 5.8. Showcasing the latest and greatest in-engine animation features, this release includes new physics, motion matching, pose searching, and look-at features—and more.

Unreal Engine·August 12, 2026·1 min read
Microsoft Plugs Nearly 400 Security Holes
SecuritySecurity Advisory

Microsoft Plugs Nearly 400 Security Holes

Microsoft today released updates to remedy at least 398 security vulnerabilities in its Windows operating systems and supported software, including one weakness that is already being actively exploited and two others that were publicly detailed prior to today.

Krebs on Security·August 11, 2026·4 min read
Report: Crossfire dev That's No Moon lays off 14 staff
Mobile GamesNews

Report: Crossfire dev That's No Moon lays off 14 staff

Crossfire was revealed in June of this year with Smilegate and Tencent subsidiary Team K1 acting as publishers.

Game Developer·August 11, 2026·1 min read
From coder to orchestrator: How agents shift the role of a developer
ProgrammingNews

From coder to orchestrator: How agents shift the role of a developer

Developers are owning more of the delivery system around code, not just code itself. Join us during GitHub Universe to meet other devs, learn something new, and explore what's next. The post From coder to orchestrator: How agents shift the role of a developer appeared first on The GitHub Blog .

GitHub Blog·August 11, 2026·3 min read
Three indie horror publishers faced sexual harassment claims: what comes next?
Mobile GamesNews

Three indie horror publishers faced sexual harassment claims: what comes next?

Update: 'If no one protects indie developers or calls out bad behavior... who is going to save the indies?'

Game Developer·August 11, 2026·1 min read
Former Ubisoft Barcelona devs launch Dark Ritual Studios
Mobile GamesNews

Former Ubisoft Barcelona devs launch Dark Ritual Studios

The news comes after Ubisoft moved to lay off of 51 employees at its Barcelona office.

Game Developer·August 11, 2026·1 min read
Media3 1.11 - What's new?
Mobile GamesRelease

Media3 1.11 - What's new?

Posted by Toni Heidenreich, Software Engineer, Android Media3 1.11 is out. Powering the vast majority of top Android media apps, this release brings new features, bug fixes, and improvements across playback, editing, and UI components. We're expanding our Jetpack Compose UI modules with customizable Player slots and easy to use defaults, interactive gestures, state observers, and short-form video preloading using PlayerPool . We also modernized the Media3 Cast integration with SystemUI Output Switcher support, introduced a new Ktor HTTP client network extension, and added new muxing utilities for Ogg and WAV files. Read on for key highlights, and check out the full release notes for a comprehensive list of changes. Playback UI and Compose With Android becoming Compose-first, we are continuing to expand the media3-ui-compose and media3-ui-compose-material3 modules. This update introduces more granular control over your player layout, richer interaction patterns, and deeper integration with Material3. Customizable Player layout The Material 3 Player Composable now supports dedicated content slots for topControls , centerControls , bottomControls , and errorOverlay . You can drop in your own Composables or use the ready-made defaults published in PlayerDefaults : Player( player = player, topControls = { PlayerDefaults.TopControls(player) }, centerControls = { PlayerDefaults.CenterControls(player) }, bottomControls = { PlayerDefaults.BottomControls(player) }, ) The Player Composable also integrates FocusRequester support, enabling seamless D-pad and keyboard navigation on Android TV, foldables, and desktop environments.  Example for a Composable Player with customized controls Gestures and playback speed control PlaybackSpeedState now provides a fast-forward/slow-motion API. The demo-compose app showcases this with a long-press gesture to fast-forward playback and seeking with double tap. Combined with the ProgressSlider introduced in 1.10, the Compose player UI now offers rich touch and gesture interactions out of the box. Short-form video preloading with PlayerPool For apps with sliding-window media feeds (for example, short-form vertical video), managing multiple ExoPlayer instances efficiently is a common challenge. Media3 1.11 introduces PlayerPool (in common-ktx ) and rememberPooledPlayer (in ui-compose ) to handle player recycling and preloading automatically. The new ShortFormPlayerScreen in demo-compose shows this in action, a vertically paging feed where players are pooled, preloaded, and seamlessly recycled as the user scrolls. MiniController A new MiniController Composable in media3-ui-compose-material3 provides a compact playback bar displaying the current item's title, artist, artwork, and progress alongside play/pause controls. As all our default Composables in media3-ui-compose-material3 , the MiniController supports Material3 Dynamic Color integration, allowing it to automatically adapt to the user's wallpaper theme.This is ideal for persistent bottom-sheet or mini-player affordances, for example while the user browses content or during active Cast sessions. The Media3 MiniController showing album art, media metadata and basic controls Expanded state holders for metadata and errors We added several new reactive state holders to media3-ui-compose : rememberCurrentMediaItemState – observe metadata about the currently playing item rememberPlaylistState – observe the full playlist and active indices rememberErrorState – track playback errors, with a matching ErrorText Composable and default ErrorOverlay in Material3 We'll continue working on new additions and more customization options in upcoming releases. Please share your thoughts on the project issue tracker . Modernized Cast integration Media3 1.11 updates the Cast extension with programmatic configuration options and support for OS-level routing. CastParams and SystemUI Output Switcher You can now configure the Cast extension using CastParams : val castParams = CastParams.Builder() .setShowSystemOutputSwitcherOnCastButtonClick(true) .build() Cast.getSingletonInstance(context).initialize(castParams) Setting setShowSystemOutputSwitcherOnCastIconClick(true) configures the MediaRouteButton to open Android's native SystemUI Output Switcher on supported platform versions, providing a unified output picker experience. Reactive MediaRouteButton state in Compose Apps using Jetpack Compose can now easily add the Media routing button (also known as Cast button), which automatically observes the dialog state and updates accordingly. No further logic needed when used together with Media3's CastPlayer ! @Composable fun TopAppBarWithCast() { Row { Text(text = "App Title") MediaRouteButton() } } Media3 media route button in an app launching the default output switcher dialog Core playback and session enhancements Eclipsa Video - HAGC dynamic HDR metadata (API 37+) Eclipsa Video promises a more consistent HDR experience across devices, with a consistent baseline HDR white, adaptive headroom depending on the screen and the surroundings, ensuring the creative intent is preserved on all devices. ExoPlayer now supports playback of the necessary HAGC (ST 2094-50) timed metadata for progressive media (MP4, Matroska). The player automatically merges HAGC metadata tracks with the associated video track and delivers the metadata out-of-band to the decoder on API 37+ devices. On older devices, ExoPlayer seamlessly falls back to providing a standard HDR playback experience without the adjustments. Illustration to show benefits of Eclipsa Video HDR, like more consistent color contract New Ktor HTTP client extension A new media3-datasource-ktor extension module provides KtorDataSource , backed by the Ktor HTTP stack. This offers a Kotlin-first, coroutine-friendly alternative to the existing Cronet and OkHttp data source modules. Asynchronous MediaSession connections MediaSession.Callback now includes onConnectAsync() , which lets you process controller connection attempts asynchronously — for example, to verify authorization before accepting a connection. You can return an immediate Future with Futures.immediateFuture(ConnectionResult) for the same behavior as the existing onConnect . override fun onConnectAsync( session: MediaSession, controller: MediaSession.ControllerInfo ): ListenableFuture<MediaSession.ConnectionResult> { return authenticateControllerAsync(controller) } Safer MediaSession defaults For apps that don’t override onConnect or onConnectAsync in MediaSession.Callback , the library now defaults to a more secure configuration. Specifically, session data is no longer shared by default with untrusted controllers, meaning third-party or non-system apps lacking notification access are restricted from accessing session data unless you explicitly implement these callback methods to authorize the connection. New Muxer implementations & container parsing OggMuxer and WavMuxer We've added two new dedicated muxers: OggMuxer for muxing OPUS and VORBIS streams into standard .ogg files, and WavMuxer for generating uncompressed and floating-point PCM .wav audio files. Container parsing and track references MP4 Track References (tref): Mp4Muxer.addTrackReference allows linking dependent metadata or aux tracks to primary video streams. Chapter Extraction: QuickTime and Nero chapter from MP4 files (.m4a, .m4b), and Matroska chapters, are now extracted as Chapter metadata entries for audiobook and podcast navigation. Please use the issue tracker to report any bugs, or if you have questions or feature requests. We look forward to hearing from you!

Android Developers Blog·August 11, 2026·5 min read
Why Scaling AI Compute Performance Requires a New Power Architecture
AINews

Why Scaling AI Compute Performance Requires a New Power Architecture

Every new generation of accelerated computing demands more from the infrastructure underneath it — more compute performance, higher rack density and more efficient, scalable power distribution. The bottleneck isn’t just wattage. It’s how power gets from the grid to the GPU. In traditional power delivery, electricity travels from the grid as an alternating current (AC) […]

NVIDIA·August 11, 2026·3 min read
Remedy Entertainment touts pricing Control Resonant 'attractively for an AAA title'
Mobile GamesNews

Remedy Entertainment touts pricing Control Resonant 'attractively for an AAA title'

Remedy is placing its bets on Control Resonant being priced at $60 and garnering positive preview coverage over concerns of self-publishing risks.

Game Developer·August 11, 2026·1 min read
Supermassive Games begins third round of layoffs in three years
GamesNews

Supermassive Games begins third round of layoffs in three years

The UK studio plans to eliminate up to 75 roles.

Game Developer·August 11, 2026·1 min read
NVIDIA and Local AI Community Fuel Open Source Models and Intelligent Agents
ProgrammingOpen Source

NVIDIA and Local AI Community Fuel Open Source Models and Intelligent Agents

The open source ecosystem is making it easier for AI enthusiasts and developers to build, customize and run increasingly capable agents locally. Throughout August, NVIDIA is celebrating the partners and open source communities moving local AI forward, along with the models, applications and tools emerging across the ecosystem. That includes NVIDIA’s latest open models, software […]

NVIDIA·August 11, 2026·11 min read
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