HBO's Near-Perfect Sci-Fi Mystery Still Has One of the Best Endings in TV History
After proving he could stick the impossible landing with The Leftovers, Damon Lindelof is primed to make DC’s Lanterns an unmissable triumph.
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After proving he could stick the impossible landing with The Leftovers, Damon Lindelof is primed to make DC’s Lanterns an unmissable triumph.
New Game Plus and trying different builds are just a starting point for re-experiencing FromSoftware's lauded RPG
I have nemySpawner scriptI: private void SpawnEnemy() { //if (enemyAsset != null) // if enemyAsset array is not null if (enemyAsset.Length > 0) { GameObject enemyPrefab2Spawn = enemyAsset[0]; GameObject enemy = Instantiate(enemyPrefab2Spawn, LvlManager.Instance.startPos.position, Quaternion.identity); enemy.GetComponent ().targetPos = LvlManager.Instance.startPos; } else { Debug.Log("enemyAsset array is void!"); } } using this script enemies can be spawned using System.Collections; using UnityEngine; public class movement : MonoBehaviour { public Rigidbody2D rb; // //[SerializeField] public LevelManager levlManager; public float movementSpeed; private float originalSpeed; [SerializeField] public Transform targetPos; private int pathIdx = 0; private void Awake() { targetPos = LvlManager.Instance.startPos; } private void Start() { /* if (LvlManager.path == null) { UnityEngine.Debug.Log("LvlManager.path è NULL "); } else */ targetPos = LvlManager.path[pathIdx]; originalSpeed = movementSpeed; } private void Update() { if (LvlManager.totalEnergy > 0) { if (Vector2.Distance(targetPos.position, transform.position) <><><> gameRunning is:"); UnityEngine.Debug.Log(LvlManager.Instance.gameRunning); } private void FixedUpdate() { Vector2 direction = (targetPos.position - transform.position).normalized; if (direction == null) { UnityEngine.Debug.Log("<>uuuu <> direction è NULL "); } if (LvlManager.Instance.gameRunning == true) { UnityEngine.Debug.Log("gameRunning is TRUE!"); rb.linearVelocity = direction * movementSpeed; } else { UnityEngine.Debug.Log("gameRunning is FALSE!"); // Stop movement rb.linearVelocity = Vector3.zero; // Stop rotation rb.angularVelocity = 0.0f; } } public void decreaseVelovity(float velDrecrease) { // drease movementSpeed by velDrecrease . must be always > 0 // movementSpeed -= velDrecrease; movementSpeed = Mathf.Max(0.3f, movementSpeed - velDrecrease); // drease movementSpeed by velDrecrease . must be at least 0.3 StartCoroutine(RestoreSpeed()); } private IEnumerator RestoreSpeed() { yield return new WaitForSeconds(4f); UnityEngine.Debug.Log("velocita ripristinata !"); movementSpeed = originalSpeed; } } attached to each enemy is attached also the movement script. i cannot cope with reason why am I getting whis error: NullReferenceException: Object reference not set to an instance of an object movement.Update () (at Assets/Scripts/movement.cs:51) I hope having provided enough information 1 post - 1 participant Read full topic
Amazon just cut the JBL Xtreme 5 to $299, a 25% discount, with IP68 protection, strong bass, and a built-in power bank.
10 points 3 comments on Hacker News · chris-said.io
It's nearly here: the Nitro Deck 2 controller for Switch 2 is set to release August 28.
007 First Light developer IO Interactive has announced the James Bond game has sold 4 million copies in three months
24 points 9 comments on Hacker News · jsomers.net
Ghost Soldier is one part Beekeeper, one part Ghost Recon Future Soldier and stars cinema's favorite Jesus, Jim Caviezel.
Roblox is promising more changes to its child safety features following testing from Australia's online safety regulator, eSafety. eSafety has been looking into concerns that the company hasn't been in compliance with Australia's Online Safety Act, including "allegedly failing to have sufficient measures in place to prevent contact between adults and children under 16." While […]
ATDev is developing a modern power wheelchair with a coordinated robotic arm that can take on reaching and lifting tasks for the user. The post ATDev gives update on its journey building autonomous wheelchairs appeared first on The Robot Report .
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“GPT-5.5's API pricing is reshaping how startups build AI products”