An Uncommon Drifter in the Denmark Strait
A large iceberg, observed in summer 2026, had drifted more than 1,000 kilometers south from the northeastern Greenland bay where it likely originated.
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A large iceberg, observed in summer 2026, had drifted more than 1,000 kilometers south from the northeastern Greenland bay where it likely originated.
Introduction & Summary Hi! I am an independent sound designer and composer specializing in dark ambient soundscapes, industrial textures, and retro PS1-style horror audio. I am seeking freelance, contract, or game jam opportunities to create atmospheric audio and adaptive sound design for indie games. What Are You Looking For I am looking for contract or freelance work as a Sound Designer, Game Composer, or Audio Integrator. I am interested in horror, thriller, atmospheric, or retro/PS1-style indie projects, and I am available for per-asset work, short-term tasks, or full audio production. Areas of Expertise, Skills and Past Experiences Areas of Expertise: Seamless Ambient Loops & Audio Beds: Evolving void drones, industrial textures, lo-fi noise, and dark soundscapes inspired by classic psychological horror (Silent Hill, Cry of Fear). Custom SFX & Sound Layering: Multi-layered sound effects, metallic impacts, Foley, UI sounds, monster audio, and environmental ambiance. FMOD Studio Integration: Adaptive audio logic, parameter mapping, pitch/volume randomization to avoid repetitive sound effects, and export-ready .bank files built specifically for Unity integration. Portfolio & Audio Examples: YouTube Channel: https://www.youtube.com/@nullcatcher Industrial Horror Tense Ambient: https://www.youtube.com/watch?v=DmwCYM5N93U Dark Ambient Track: https://www.youtube.com/watch?v=dwa76feJYwo Contact Feel free to reach out via any of the following methods: Discord: nullcatcher Email: nulllcatcher@proton.me Unity Discussions PM: Yes, I accept and regularly check direct private messages here on Unity Discussions. 1 post - 1 participant Read full topic
Samsung is getting ready to make the Galaxy S26 FE official.
Melting sea ice from climate change has opened up the region for giant whales to undertake "feeding frenzies".
Researchers have developed a new way to turn ordinary antibodies into tiny disease-fighting molecules that can work inside human cells, potentially opening new paths for treating Alzheimer’s, Parkinson’s, Huntington’s disease, and motor neurone disease.
My game has a rocket projectile that calls an explosion method I have whenever it hits a collider using OnTriggerEnter. There are certain places in any given level where a floor, wall, misc prop intersects with another or is so close that a rocket can touch both colliders at once and trigger multiple explosions. How can I make it so that only one explosion happens? 4 posts - 4 participants Read full topic
I have not been able to update my 2 week old game since 3 days after release cause the game freezes both in headset and in editor on runtime. I have updated unity editor, rebuilt library, reset project settings, and checked all the logs i could find, with nothing significant i could find. I would HIGHLY appreciate help, thank you. 3 posts - 3 participants Read full topic
MIT physicists found that two electronic phases inside the same quantum material emerge through surprisingly different mechanisms—one smoothly and the other in expanding pockets resembling growing ice crystals. The discovery could help explain how exotic properties such as superconductivity and magnetism develop and coexist.
The brain has a remarkably flexible system for handling uncertainty and changing situations. Researchers found that the frontoparietal cortex constantly shifts how it communicates with other brain regions depending on what information is needed to make a decision. Rather than simply becoming more active when things get difficult, this network appears to reorganize itself in real time.
Unity/C# gameplay programmer and tools developer. 20+ years in games, 30+ commercial Unity assets since 2019, used by 10,000+ developers. I take paid contract / freelance work. Not rev-share. What I do Gameplay systems in Unity/C# (2D and 3D) Custom editor windows, validators, and data-driven content (ScriptableObjects) Kit integrations and expansions (UHFPS / HFPS, Invector, Input System) Prototyping and first-playable builds Save/progression, UI flow, input, audio/VFX hookup What I don’t do Unreal / Godot as the main engine Multiplayer / netcode as the primary scope Unpaid or “exposure” collabs Recent work Vibe Engine - controller haptics toolkit: custom editor, presets, runtime playback https://assetstore.unity.com/packages/tools/utilities/vibe-engine-controller-haptics-elevated-386816 Controller Support for UHFPS — Unity 6 playable demo; gamepad UX, pause/menus, puzzle/examine input Video: https://www.youtube.com/watch?v=95UbypxWluc Controller Support for UHFPS Components for HFPS - playable demo; gameplay systems, save/progression, event-driven UI, editor helpers Video: https://www.youtube.com/watch?v=X2plTQ15ar8 Components for HORROR FPS KIT - Dizzy Media 2D mobile trivia (Unity) - designed and built from the ground up: game flow, data-driven questions, PlayFab, IAP, timer/HUD, animation, particles, audio. I did not own the release pass. Video: https://www.youtube.com/watch?v=gzbn4a8KU2A Publisher page: Dizzy Media · Publisher Profile | Unity Asset Store Portfolio: https://dizzymedia.net/ How I work Solo. Git on a repo you own. Quote after a short spec (fixed-price or hourly). Unity 6 preferred; comfortable on 2021+. Contact Unity DM · Discord: Dizzy Media Assets Contact Form: Contact Dizzy Media | Support & Inquiries 1 post - 1 participant Read full topic
Without a rescue, NASA's Swift Observatory is expected to reenter the atmosphere later this year.
https://archive.is/JfB5V
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