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Mobile Games

Mobile gaming news - hit titles, studios, monetization trends, and the platforms powering play on the go.

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826 results • Page 24 of 69

New tools to help drive success for one-time products
Mobile GamesRelease

New tools to help drive success for one-time products

Posted by Laura Nechita – Product Manager, Google Play and Rejane França – Group Product Manager, Google Play Starting today, Google Play is revamping the way developers can manage one time products, providing greater flexibility and new ways to sell. Play has continually enhanced the ways developers can reach buyers by helping you to diversify the way you can sell products. Starting in 2022, we created more flexibility for subscriptions and a new Console interface. And now, we are bringing the same flexibility to one-time products, aligning the taxonomy for our one-time products. Previously known as in-app products, one-time product purchases are a vital way for developers to monetize on Google Play. As this business model continues to evolve, we've heard from many of you that you need more flexibility and less complexity in how you offer these digital products. To address these needs, we're launching new capabilities and a new way of thinking about your products that can help you grow your business. At its core, we've separated what the product is from how you sell it . For each one-time product, you can now configure multiple purchase options and offers . This allows you to sell the same product in multiple ways, reducing operational costs by removing the need to create and manage an ever-increasing number of catalog items . You might have already noticed some changes as we introduce this new model, which provides a more structured way to define and manage your one-time product offerings. Introducing the new model We're introducing a new three-level hierarchy for defining and managing one-time products. This new structure builds upon concepts already familiar from our subscription model and aligns the taxonomy for all of your in-app product offerings on Play. One-time product: This object defines what the user is buying. Think of it as the core item in your catalog, such as a "Diamond sword", “Coins” or “No ads”. Purchase option: This defines how the entitlement is granted to the user, its price, and where the product will be available. A single one-time product can have multiple purchase options representing different ways to acquire it, such as buying it or renting it for a set period of time. Purchase options now have two distinct types: buy and rent . Offer: Offers further modify a purchase option and can be used to model discounts or pre-orders . A single purchase option can have multiple offers associated with it. This allows for a more organized and efficient way to manage your catalog. For instance, you can have one "Diamond sword" product and offer it with a "Buy" purchase option in the US for $10 and a "Rent" purchase option in the UK for £5. This new taxonomy will also allow Play to better understand what the catalogue means, helping developers to further amplify their impact in Play surfaces. More flexibility to reach more users The new model unlocks significant flexibility to help you reach a wider audience and cater to different user preferences. Sell in multiple ways: Once you've migrated to PBL 8, you can set up different ways of selling the same product. This reduces the complexity of managing numerous individual products for slightly different scenarios. Introducing rentals: We're introducing the ability to configure items that are sold as rentals. Users have access to the item for a set duration of time. You can define the rental period , which is the amount of time a user has the entitlement after completing the purchase, and an optional expiration period , which is the time after starting consumption before the entitlement is revoked. Pre-order capabilities: You can now set up one-time products to be bought before their release through pre-order offers . You can configure the start date, end date, and the release date for these offers, and even include a discount. Users who pre-order agree to pay on the release date unless they cancel beforehand. No default price: we will remove the concept of default price for a product. Now you can set and manage the prices in bulk or individually for each region. Regional pricing and availability: Price changes can now be applied to purchase options and offers, allowing you to set different prices in different regions. Furthermore, you can also configure the regional availability for both purchase options and offers. This functionality is available for paid apps in addition to one-time products. Offers for promotions: Leverage offers to create various promotions, such as discounts on your base purchase price or special conditions for early access through pre-orders. To use these new features you first need to upgrade to PBL 8.0. Then, you'll need to utilize the new monetization.onetimeproducts service of the Play Developer API or use the Play Developer Console. You'll also need to integrate with the queryProductDetailsAsync API to take advantage of these new capabilities. And while querySkuDetailsAsync and inappproducts service are not supported with the new model, they will continue to be supported as long as PBL 7 is supported. Important considerations With this change, we will offer a backwards compatible way to port your existing SKUs into this new model. The migration will happen differently depending on how you decide to interact with your catalogue the first time you change the metadata for one or more products. New products created through Play Console UI are normalized. And products created or managed with the existing inappproducts service won't support these new features. To access them, you'll need to convert existing ones in the Play Developer Console UI. Once converted, a product can only be managed through the new Play Developer API or Play Developer Console. Products created through the new monetization.onetimeproducts service or through the Play Developer Console are already converted. Buy purchase options marked as ‘Backwards compatible’ will be returned as response for calls through querySkuDetailsAsync API. At launch, all existing products have a backwards compatible purchase option. At the time of this post, the pre-orders capability is available through the Early Access Program (EAP) only. If you are interested, please sign-up . One-time products will be reflected in the earnings reports at launch (Base plan ID and Offer ID columns will be populated for newly configured one-time products). To minimise the potential for breaking changes, we will be updating these column names in the earnings reports later this year. We encourage you to explore the new Play Developer API and the updated Play Console interface to see how this enhanced flexibility can help you better manage your catalog and grow your business. We're excited to see how you leverage these new tools to connect with your users in innovative ways.

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Level up your game: Google Play's Indie Games Fund in Latin America returns for its 4th year
Mobile GamesNews

Level up your game: Google Play's Indie Games Fund in Latin America returns for its 4th year

Posted by Daniel Trócoli – Google Play Partnerships We're thrilled to announce the return of Google Play's Indie Games Fund (IGF) in Latin America for its fourth consecutive year! This year, we're once again committing $2 million to empower another 10 indie game studios across the region. With this latest round of funding, our total investment in Latin American indie games will reach an impressive $8 million USD . Since its inception, the IGF has been a cornerstone of our commitment to fostering growth for developers of all sizes on Google Play. We've seen firsthand the transformative impact this support has had, enabling studios to expand their teams, refine their creations, and reach new audiences globally. What's in store for the Indie Games Fund in 2025? Just like in previous years, selected small game studios based in Latin America will receive a share of the $2 million fund, along with support from the Google Play team. As Vish Game Studio , a previously selected studio, shared: "The IGF was a pivotal moment for our studio, boosting us to the next level and helping us form lasting connections." We believe in fostering these kinds of pivotal moments for all our selected studios. The program is open to indie game developers who have already launched a game, whether it's on Google Play, another mobile platform, PC, or console. Each selected recipient will receive between $150,000 and $200,000 to help them elevate their game and realize their full potential. Check out all eligibility criteria and apply now ! Applications will close at 12:00 PM BRT on July 31, 2025 . To give your application the best chance, remember that priority will be given to applications received by 12:00 PM BRT on July 15, 2025 .

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Top announcements to know from Google Play at I/O ‘25
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Top announcements to know from Google Play at I/O ‘25

Posted by Raghavendra Hareesh Pottamsetty – Google Play Developer and Monetization Lead At Google Play, we're dedicated to helping people discover experiences they'll love, while empowering developers like you to bring your ideas to life and build successful businesses. This year, Google I/O was packed with exciting announcements designed to do just that. For a comprehensive overview of everything we shared, be sure to check out our blog post recapping What's new in Google Play . Today, we'll dive specifically into the latest updates designed to help you streamline your subscriptions offerings and maximize your revenue on Play. Get a quick overview of these updates in our video below, or read on for more details. #1: Subscriptions with add-ons: Streamlining subscriptions for you and your users We're excited to announce multi-product checkout for subscriptions, a new feature designed to streamline your purchase flow and offer a more unified experience for both you and your users. This enhancement allows you to sell subscription add-ons right alongside your base subscriptions , all while maintaining a single, aligned payment schedule . The result? A simplified user experience with just one price and one transaction, giving you more control over how your subscribers upgrade, downgrade, or manage their add-ons. Learn more about how to create add-ons . You can now sell base subscriptions and add-ons together in a single, streamlined transaction #2: Showcasing benefits in more places across Play: Increasing visibility and value We're also making it easier for you to retain more of your subscribers by showcasing subscription benefits in more key areas across Play. This includes the Subscriptions Center, within reminder emails, and even during the purchase and cancellation processes . This increased visibility has already proved effective, reducing voluntary churn by 2% . To take advantage of this powerful new capability, be sure to enter your subscription benefits details in Play Console. To help reduce voluntary churn, we’re showcasing your subscriptions benefits across Play #3: New grace period and account hold duration: Decreasing involuntary churn Another way we’re helping you maximize your revenue is by extending grace periods and account hold durations to tackle unintended subscription losses, which often occur when payment methods unexpectedly decline. Now, you can customize both the grace period (when users retain access while renewal is attempted) and the account hold period (when access is suspended). You can set a grace period of up to 30 days and an account hold period of up to 60 days. However, the total combined recovery period (grace period + account hold) cannot exceed 60 days. This means instead of an immediate cancellation, your users have a longer window to update their payment information. Developers who've already extended their decline recovery period—from 30 to 60 days—have seen impressive results, with an average 10% reduction in involuntary churn for renewals . Ready to see these results for yourself? Adjust your grace period and account hold durations in Play Console today. Developers who extend their decline recovery period see an average 10% reduction in involuntary churn But that’s not all. We’re constantly investing in ways to help you optimize conversion throughout the entire buyer lifecycle. This includes boosting purchase-readiness by prompting users to set up payment methods and verification right from device setup, and we've integrated these prompts into highly visible areas like the Play and Google account menus. Beyond that, we're continuously enabling payments in more markets and expanding payment options . Our AI models are even working to optimize in-app transactions by suggesting the right payment method at the right time, and we're bringing buyers back with effective cart abandonment reminders . That’s it for our top announcements from Google I/O 2025, but there’s so many more updates to discover from this year’s event. Check out What's new in Google Play to learn more, and to dive deeper into the session details, view the Google Play I/O playlist for all the announcements.

Android Developers Blog·June 30, 2025·3 min read
Updates for apps in the European Union
Mobile GamesNews

Updates for apps in the European Union

The European Commission has required Apple to make a series of additional changes under the Digital Markets Act: Communication and promotion of offers Today, we’re introducing updated terms that let developers with apps in the European Union storefronts of the App Store communicate and promote offers for purchase of digital goods or services available at a destination of their choice. The destination can be a website, alternative app marketplace, or another app, and can be accessed outside the app or within the app via a web view or native experience. App Store apps that communicate and promote offers for digital goods or services will be subject to new business terms for those transactions — an initial acquisition fee, store services fee, and for apps on the StoreKit External Purchase Link Entitlement (EU) Addendum, the Core Technology Commission (CTC). The CTC reflects value Apple provides developers through ongoing investments in the tools, technologies, and services that enable them to build and share innovative apps with users. Music streaming apps on the App Store in the European Economic Area (EEA) wanting to use the Music Streaming Services Entitlement (EEA) can use these options. Update to Business Terms for Apps in the European Union By January 1, 2026, Apple plans to move to a single business model in the EU for all developers. Under this single business model, Apple will transition from the Core Technology Fee (CTF) to the CTC on digital goods or services. The CTC will apply to digital goods or services sold by apps distributed from the App Store, Web Distribution, and/or alternative marketplaces. Apps currently under the Alternative Terms Addendum for Apps in the EU continue to be subject only to the CTF until the transition to the CTC is fully implemented next year. At that time, qualifying transactions will be subject to the CTC, and the CTF will no longer apply. Additional details regarding this transition will be provided at a later date. User Experience Update Beginning with iOS 18.6 and iPadOS 18.6, iOS and iPadOS will provide an updated user experience in the EU for installing alternative marketplaces or apps from a developer’s website. Additionally, later this year, we will provide an API which will allow developers to initiate the download of alternatively distributed apps they publish from within their app. To learn more, view Communication and promotion of offers on the App Store in the EU . To read the full terms, view the Alternative Terms Addendum for Apps in the EU or the StoreKit External Purchase Link Entitlement Addendum for EU Apps . You can also request a 30-minute online appointment to ask questions and provide feedback about these changes.

Apple Developer News·June 26, 2025·2 min read
How Mecha BREAK is driving PC-only growth on Google Play Games
Mobile GamesTutorial

How Mecha BREAK is driving PC-only growth on Google Play Games

Posted by Kosuke Suzuki – Director, Games on Google Play On July 1, Amazing Seasun Games is set to unveil its highly anticipated action shooting game - Mecha BREAK , with a multiplatform launch across PC and Console. A key to their PC growth strategy is Google Play Games on PC , enabling the team to build excitement with a pre-registration campaign, maximize revenue with PC earnback, and ensure a secure, top-tier experience on PC. Building momentum with pre-registration With a legacy of creating high-quality games since 1995, Amazing Seasun Games has already seen Mecha BREAK attract over 3.5 million players during the last beta test. To build on this momentum, the studio is bringing their game to Google Play Games on PC to open pre-registration and connect with its massive player audience. "We were excited to launch on Google Play Games on PC. We want to make sure all players can enjoy the Mecha BREAK experience worldwide." - Kris Kwok, Executive Producer of Mecha BREAK and CEO of Amazing Seasun Games Mecha BREAK pre-registration on Google Play Games on PC homepage Accelerating growth with the Native PC program Mecha BREAK 's launch strategy includes leveraging the native PC earnback , a program that gives native PC developers the opportunity to unlock up to 15% in additional earnback. Beyond earnback, the program offers comprehensive support for PC game development, distribution, and growth. Developers can manage PC builds in Play Console, simplifying the process of packaging PC versions, configuring releases, and managing store listings. Now, you can also view PC-specific sales reports, providing a more precise analysis of your game's financial performance. Delivering a secure and high quality PC experience Mecha BREAK is designed to deliver an intense and high-fidelity experience on PC. Built on a cutting-edge, proprietary 3D engine, the game offers players three unique modes of fast-paced combat on land and in the air. Diverse combat styles: Engage in six-on-six hero battles, three-on-three matches, or the unique PvPvE extraction mode "Mashmak". Free customization options: Create personalized characters with a vast array of colors, patterns and gameplay styles, from close-quarters brawlers to long-range tactical units. Mecha BREAK offers a high-fidelity experience on PC The decision to integrate with Google Play Games on PC was driven by the platform's robust security infrastructure, including tools such as Play Integrity API , supporting large-scale global games like Mecha BREAK . "Mecha BREAK’s multiplayer setting made Google Play Games a strong choice, as we expect exceptional operational stability and performance. The platform also offers advanced malware protection and anti-cheat capabilities." - Kris Kwok, Executive Producer of Mecha BREAK and CEO of Amazing Seasun Games Bring your game to Google Play Games on PC This year, the native PC program is open to all PC games, including PC-only titles. If you're ready to expand your game's reach and accelerate its growth, learn more about the eligibility requirements and how to join the program today.

Android Developers Blog·June 25, 2025·2 min read
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Mobile GamesTutorial

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Apple Developer News·June 13, 2025·1 min read
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