The Hidden Cost of Studio Engineering
A build-vs-buy breakdown for game studios, showing why internal engineering builds almost always cost more.
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A build-vs-buy breakdown for game studios, showing why internal engineering builds almost always cost more.
As announced in June , new Time Allowances in iOS 27, iPadOS 27, and macOS 27, or later, give parents more flexible ways to manage the time their kids spend in apps across categories, including Entertainment, Games, and Social Media. To support this, the age rating questionnaire in App Store Connect now includes questions about your app’s social media capabilities. A social media capability is defined as the ability to redistribute, amplify, or interact with user-generated content through a social feed or similar discovery method. The Time Allowance category for Social Media is based on whether your app or game offers social media capabilities, regardless of the app category selected in App Store Connect. Apps with these capabilities will display a new Social Media content descriptor on their App Store product page. If you indicate that your app or game includes social media capabilities but they are disabled for anyone under 13, it won’t be included in the Time Allowance category for Social Media for users under 13. For more details, refer to Introducing Time Allowances . You can review and answer these questions starting today. As previously shared, beginning in September 2026, responses will be required when submitting new apps or updates to the App Store, or when submitting apps for notarization for alternative distribution. Set an app age rating Age rating values and definitions
Respec believes that the audience seeking magazine-style games coverage is best served through independence.
Christopher Barrett, who was fired by Sony for misconduct allegations, now has his name on Marathon's credits.
The Pentiment and The Outer Worlds studio is reportedly losing 60-70 employees in the cuts.
The news comes with Activision Blizzard's parent company cutting jobs across the board.
Posted by Steph Pio, Strategic Partnerships Manager, Google Play EMEA Sub-Saharan Africa is home to some of the world’s most creative storytelling. To help bring those stories to a global audience, today, we’re proud to announce the debut of Google Play’s Indie Games Fund in Africa. The region’s unique creativity has fueled a vibrant game development scene, helping drive what is quickly becoming one of the most exciting, resilient, and fast-growing gaming markets. It’s a space defined by immense talent. However, access to capital is a persistent hurdle, and a significant investment gap often holds back incredibly promising local studios. With this inaugural fund, we’re committing $1 million USD to help address that gap. This fund will empower 10 indie game studios across Sub-Saharan Africa to scale their businesses and realize their full potential. Funding and support for selected studios This program is designed to drive long-term growth, where it can make the biggest impact. Selected studios will receive a share of the $1 million fund, with individual investments ranging from $50,000 to $200,000 to help elevate their games. Alongside this financial backing, recipients will benefit from dedicated mentorship and hands-on technical support. Together, these awards are designed to help them scale their businesses and reach a global audience. Who can apply? The program is open to indie game developers based in Sub-Saharan Africa (see the list of eligible countries ) who have launched a game—whether it’s on Google Play, another mobile platform, PC, or console. Review the eligibility criteria and apply now . Applications close at 12 noon UTC on July 31, 2026.
An insightful discussion with Games GM Aurash Mahbod on Google Play's new era and its implications for game developers.
Posted by Tibian Elsheikh, Product Manager, Android Core Graphics and Jeffrey Jose, Product Manager, Android Core Graphics We’ve all been there: You’re scrolling through your favorite social media feed in a dim room, and suddenly an HDR video pops up. It’s so intensely bright that you have to squint, or maybe you find yourself turning down your screen brightness just to read the caption. Other times, a video that looks vibrant on your phone looks flat, dark, or washed out when you watch it on your living room TV. While High Dynamic Range (HDR) technology was designed to make videos look richer and more lifelike, the lack of unified industry guidelines means that the exact same clip can render in unexpected and jarring ways depending on the display you’re using. To solve this, we’re introducing Eclipsa Video—a new standard built to make your favorite videos look consistent, balanced, and comfortable on every screen. Eclipsa Video builds on the open SMPTE ST 2094-50 specification , which Google developed in collaboration with Apple and NBCUniversal. Sudden brightness spikes during feed scrolling—fixed with Eclipsa Video. More consistency, comfort, and creative control Eclipsa Video moves past individual display guesswork. Instead of leaving it up to your device to interpret a video’s brightness on its own, our format carries precise guidelines that tell compatible displays exactly how to render the image. Designed to scale with your hardware, Eclipsa Video provides three core benefits: A consistent baseline: Eclipsa Video introduces a shared rulebook for screens. It establishes a consistent benchmark for normal brightness—known as the HDR reference white . This ensures standard text, app interfaces, and standard-range colors remain vibrant and readable without causing uncomfortable screen glare. Adaptive headroom: Screens have different physical brightness limits, or "headroom." Eclipsa Video guides how displays handle highlights dynamically. Bright details remain brilliant on a premium television, while being scaled intelligently on a mobile screen to prevent sudden blinding transitions. Preserved creative intent: Rather than applying a single static setting to an entire video, Eclipsa Video carries adaptive, frame-by-frame instructions. Think of it as a set of digital notes from the creator traveling with the video, ensuring the exact colors, contrast, and mood they graded are preserved on your display. Eclipsa Video preserves true highlight detail on any screen you watch. Built natively into Android 17 Starting with Android 17, support for Eclipsa Video is built directly into the platform. This means a more comfortable, true-to-life HDR experience is coming natively to the phones, tablets, and TVs you rely on every day. The video you capture carries its creative intent with it, and the video you watch is shown exactly the way it was meant to be seen. Guidelines for developers & creators We’re inviting the developer and creator ecosystem to help build a more reliable HDR environment: Get started with implementation: Learn how to configure playback and capture in your apps with our official guide . ExoPlayer & Media3 integration: Standard playback handling built directly into Jetpack Media3, allowing ExoPlayer to support Eclipsa Video metadata automatically with no additional player configuration. Explore open source tools: View and inspect SMPTE ST 2094-50 metadata and dynamic gain curves in real time using HDR Explorer . What’s next Eclipsa Video is rolling out now, and you’ll see more apps and devices supporting it over time. Because it’s an open standard, any app developer or hardware manufacturer can integrate it to elevate the viewing experience. Try out the new tools in Android 17, explore the open-source metadata, and let us know what you think on our developer channels. We can’t wait to see what you create. Notes & Availability 1. Device Compatibility: Eclipsa Video playback and capture are supported natively on devices running Android 17 (API level 37) and above with HDR displays passing Eclipsa Compliance tests. 2. Developer Resources: The SMPTE ST 2094-50 Specification is openly accessible for technical evaluation.
A merge game had quietly overtaken the most recognizable name in mobile puzzles. Does that mean it’s better than Match-3?
Die kostenlosen Lerninhalte dieses Monats umfassen eine UE-Vorlage für Liveübertragungs-Workflows, ein Tutorial zum Erstellen von Dialogszenen nur mit deinem Smartphone, Tipps zur Mesh-basierten Geländeerstellung und noch viel mehr.
This month’s free learning content includes a UE template for live broadcast workflows, a tutorial that explains how to create cinematic dialogue scenes using just your phone, tips on mesh-based terrain creation, and much more.
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